Int 13, Combat Expertise As a standard action perform a combat maneuver to impose either: blinded, entangled, or sickened on a foe for 1 round + 1 per 5 by which your attack exceeds the target's CMD. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. This ability works only with unarmed strikes, no matter what other abilities you might possess. Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. In this section we will take a look at how attacking, defending and critical hits are determined, and how the dice rolls factor into this. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. This includes any additional attacks you make this round. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. You get a +2 bonus on all Mobility and Stealth skill checks. You can increase the power of your spells, causing them to deal more damage. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. Its effects do not stack. The penalty is limited to one of the following conditions: blinded, entangled, or sickened. You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. Your attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. Your attacks made with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. November 09, 2020. Level Increase: +4 (A quickened spell uses up a spell slot four levels higher than the spell's actual level.) You can use your bane ability for 3 additional rounds per day. You are skilled at working with your allies to perform dangerous combat maneuvers. Your spells break through spell resistance more easily than most. You may still reroll a miss chance percentile roll as normal. Add your shield's enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. 2. All trademarks are property of their respective owners in the US and other countries. A light shield deals 1d3 damage and is considered a light weapon. You can easily move through a dangerous melee. The effects of this feat do not stack. You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. Whenever you successfully perform a disarm, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. Oct 23, 2018 @ 5:10am I'd say your int is higher than you need especially given that you likely won't make it to 20 and +6 stat boosters are easy to get. Pathfinder: Kingmaker – Jubilost Build. If you want to have the Combat Expertise Feat then you will need 13 Intelligence. Your int modifier determines how many extra skillpoints you gain each level. You are skilled at dealing damage with one weapon. This bonus stacks with the bonus granted by Dirty Trick. You receive a +2 bonus on checks made to attempt a dirty trick. Almost perfect Ranger out of the box. Pathfinder: Kingmaker - The Wildcards, Pathfinder: Kingmaker - Varnhold's Lot, Pathfinder: Kingmaker - Beneath The Stolen Lands. Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus. You must have at least one hand free (holding nothing) to use this feat. Benefit: Add your Strength modifier to Persuasion (intimidate) checks in addition to your Charisma modifier. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. The DC of this Fortitude save is equal to 10 + your base attack bonus. Benefit: When making a trip attack, add your Dexterity bonus to your CMB. This bonus stacks with the bonus from Spell Focus. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... For blade barrier, it will give you +2d6 between cleric level 11-13. High STR to increase your Combat Maneuver Bonus (CMB). Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt. All rights reserved. Pathfinder: Kingmaker. This effect doesn't stack with any other effect that expands the threat range of a weapon. You gain +3 hit points. Pathfinder Kingmaker on the Planet of the Discounts! For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. dfedwards2001. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. You have become proficient with Bucklers, Light Shields, and Heavy Shields, Shield Proficiency with Bucklers, Light, and Heavy Shields. Choose one type of weapon. Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This condition lasts for 1 round. You are trained in the art of causing pain. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery. An invisible attacker gets no advantages related to hitting you in melee. Normal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand. Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. You can only make one additional attack per round with this feat. You substitute various noises and gestures for the normal verbal and somatic components of a spell. You get a third attack with your off-hand weapon, albeit at a –10 penalty. Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time. You've learned to use your quickness in place of brute force when performing combat maneuvers. Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Benefit: You gain a +1 bonus on attack rolls you make using the selected weapon. You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. You make a single attack that deals significantly more damage than normal. Sign in to add your own tags to this product. You cannot attack an individual foe more than once during this attack action. Saving throws and opposed rolls are not affected, nor are spells without random variables. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Benefit: You can rage for 6 additional rounds per day. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Minimum 13 INT to get the Combat Expertise prerequisite. Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. It is a prereq for certain feats like Trip, and I hate it. This feat gives the character an ability to perform the dirty trick combat maneuver. You repeatedly strike the same location, causing increasing amounts of damage. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. How often a character is allowed to choose a new Feat depends on his Class. Its effects do not stack. Pathfinder: Kingmaker. If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. This bonus damage stacks with other sources of precision damage, such as sneak attack. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. Its effects do not stack. You attack with the strength of a dragon, your telling blows striking fear into your enemies. You can make a single attack that deals incredible damage. Choose a skill. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Special: You can gain this feat multiple times. Shortsword +1 Masterwork Shortsword Chainshirt You must choose to use this feat before the attack roll, and its effects last until your next turn. You gain a +2 bonus on initiative checks as long as you start combat with a dueling sword. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Benefit: Casting a quickened spell is a swift action. Shortie is a character in Pathfinder: Kingmaker. The DC of this Fortitude save is equal to 10 + your base attack bonus. Special: You can gain this feat multiple times. The 13 int feat people talk about is Combat Expertise. Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. © 2020 Valve Corporation. Choose one type of weapon. Inanky. Whenever you successfully perform a sunder, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. You can attempt to dislodge a piece of armor worn by your opponent. Your skill with your favored weapon can frighten enemies. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Benefit: You can use your lay on hands ability two additional times per day. When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If your attack is successful, the target takes a penalty. High DEX to further increase your CMB when you get the Fury's Fall feat. You know how to work together to trip your foes. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training. Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn. If your attack is successful, the target takes a penalty. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Together they were nearly equal to the Eldest. This bonus stacks with the bonus granted by Sunder Armor. You must choose to use this feat before making an attack roll and its effects last until your next turn. You may attempt a stunning attack once per day for every four levels you have attained, and no more than once per round. You get a +4 bonus on initiative checks. Benefit: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result. 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